![]() If you are interested in learning more about fbx import and export, you can read this guide. Your vertex group is now maintained and can be used in any other application that supports vertex groups.Go to file->Export->FBX and export using the default export settings. ![]() Go to your vertex group and rename it to "Bone" to match it with the name of the bone in your armature.Select your object, then shift+select your armature and press Ctrl+P.In object mode, press Ctrl+A and add an armature with a single bone.To export weight paint using the fbx file format, follow these steps: Related content: How parenting works in Blender We can export weight paints using the FBX file format but to do so the object needs to be parented to an armature and the vertex group need to be associated with a bone. Sometimes we need to export our weight paint to another application. So, you will have to go around the interface and add the new vertex group where you want to use it. Keep in mind that if you do this, any place where the removed vertex group was used, such as in modifiers or armatures will no longer maintain its link. Another alternative is to simply select the group and press the minus sign to remove the group and add a new one. Select the vertex group you want to clear weights from.Īll weight paint will now be cleared from the vertex group you selected in the list.Go to the data properties panel and expand the vertex group section.Select your object and press tab to go to edit mode.Similarly to assigning a particular weight to one or more vertices using the properties panel, we can also clear all weights in a vertex group.įollow these steps to clear all weight paint for a single vertex group: However it is a much more labour intense process than simply painting in weight paint mode. We can assign any weight we want to any vertices we want this way. Below the vertex group list you will find a weight slider, set it to the value you want your selected vertices to have.Expand the vertex groups section and select your vertex group or press the plus sign to add a new.Go to the mesh data tab in the properties panel, that is the green triangle icon.Tab to edit mode and make a selection or press A to select all.To weight paint all vertices in a vertex group, follow these steps: ![]() This might be useful if we want to have a starting point that isn't zero when we start to paint, or we might want to set all vertices to a value of one. We can set all vertices on an object to have the same weight at once. ![]()
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